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Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -72,6 +72,11 @@ typedef struct
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void *pMemoryBase;
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bool bWii;
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bool bUseDualCore;
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unsigned short *pBBox; // points to four shorts: left, top, right, bottom
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// TODO:
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bool *pBBoxActive; // we guess that after a bbox reset, we only need to track bbox size until the corresponding read.
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} SVideoInitialize;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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