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VideoCommon: Migrate over to fmt
Migrates off the printf-based formatting where applicable.
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@ -200,7 +200,7 @@ void PixelShaderManager::SetTevColor(int index, int component, s32 value)
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c[component] = value;
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dirty = true;
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PRIM_LOG("tev color%d: %d %d %d %d", index, c[0], c[1], c[2], c[3]);
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PRIM_LOG("tev color{}: {} {} {} {}", index, c[0], c[1], c[2], c[3]);
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}
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void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
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@ -220,7 +220,7 @@ void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
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constants.konst[index + 16 + component * 4][2] = value;
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constants.konst[index + 16 + component * 4][3] = value;
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PRIM_LOG("tev konst color%d: %d %d %d %d", index, c[0], c[1], c[2], c[3]);
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PRIM_LOG("tev konst color{}: {} {} {} {}", index, c[0], c[1], c[2], c[3]);
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}
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void PixelShaderManager::SetTevOrder(int index, u32 order)
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@ -352,7 +352,7 @@ void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
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constants.indtexmtx[2 * matrixidx + 1][3] = 17 - scale;
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dirty = true;
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PRIM_LOG("indmtx%d: scale=%d, mat=(%d %d %d; %d %d %d)", matrixidx, scale,
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PRIM_LOG("indmtx{}: scale={}, mat=({} {} {}; {} {} {})", matrixidx, scale,
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bpmem.indmtx[matrixidx].col0.ma, bpmem.indmtx[matrixidx].col1.mc,
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bpmem.indmtx[matrixidx].col2.me, bpmem.indmtx[matrixidx].col0.mb,
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bpmem.indmtx[matrixidx].col1.md, bpmem.indmtx[matrixidx].col2.mf);
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