VideoCommon: Migrate over to fmt

Migrates off the printf-based formatting where applicable.
This commit is contained in:
Lioncash
2020-11-13 22:33:26 -05:00
parent 8a621c2d5e
commit 3d9b2aa005
32 changed files with 310 additions and 281 deletions

View File

@ -900,7 +900,7 @@ bool Renderer::InitializeImGui()
{
if (!ImGui::CreateContext())
{
PanicAlert("Creating ImGui context failed");
PanicAlertFmt("Creating ImGui context failed");
return false;
}
@ -919,7 +919,7 @@ bool Renderer::InitializeImGui()
m_imgui_vertex_format = CreateNativeVertexFormat(vdecl);
if (!m_imgui_vertex_format)
{
PanicAlert("Failed to create imgui vertex format");
PanicAlertFmt("Failed to create imgui vertex format");
return false;
}
@ -935,7 +935,7 @@ bool Renderer::InitializeImGui()
std::unique_ptr<AbstractTexture> font_tex = CreateTexture(font_tex_config);
if (!font_tex)
{
PanicAlert("Failed to create imgui texture");
PanicAlertFmt("Failed to create imgui texture");
return false;
}
font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels,
@ -962,7 +962,7 @@ bool Renderer::RecompileImGuiPipeline()
CreateShaderFromSource(ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader());
if (!vertex_shader || !pixel_shader)
{
PanicAlert("Failed to compile imgui shaders");
PanicAlertFmt("Failed to compile imgui shaders");
return false;
}
@ -974,7 +974,7 @@ bool Renderer::RecompileImGuiPipeline()
ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1));
if (!geometry_shader)
{
PanicAlert("Failed to compile imgui geometry shader");
PanicAlertFmt("Failed to compile imgui geometry shader");
return false;
}
}
@ -1000,7 +1000,7 @@ bool Renderer::RecompileImGuiPipeline()
m_imgui_pipeline = CreatePipeline(pconfig);
if (!m_imgui_pipeline)
{
PanicAlert("Failed to create imgui pipeline");
PanicAlertFmt("Failed to create imgui pipeline");
return false;
}
@ -1436,7 +1436,7 @@ bool Renderer::CheckFrameDumpRenderTexture(u32 target_width, u32 target_height)
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget));
if (!m_frame_dump_render_texture)
{
PanicAlert("Failed to allocate frame dump render texture");
PanicAlertFmt("Failed to allocate frame dump render texture");
return false;
}
m_frame_dump_render_framebuffer = CreateFramebuffer(m_frame_dump_render_texture.get(), nullptr);
@ -1480,7 +1480,7 @@ void Renderer::FlushFrameDump()
}
else
{
ERROR_LOG(VIDEO, "Failed to map texture for dumping.");
ERROR_LOG_FMT(VIDEO, "Failed to map texture for dumping.");
}
m_frame_dump_needs_flush = false;
@ -1552,8 +1552,8 @@ void Renderer::FrameDumpThreadFunc()
#if !defined(HAVE_FFMPEG)
if (dump_to_ffmpeg)
{
WARN_LOG(VIDEO, "FrameDump: Dolphin was not compiled with FFmpeg, using fallback option. "
"Frames will be saved as PNG images instead.");
WARN_LOG_FMT(VIDEO, "FrameDump: Dolphin was not compiled with FFmpeg, using fallback option. "
"Frames will be saved as PNG images instead.");
dump_to_ffmpeg = false;
}
#endif
@ -1666,7 +1666,7 @@ bool Renderer::StartFrameDumpToImage(const FrameDump::FrameData&)
std::string filename = GetFrameDumpNextImageFileName();
if (File::Exists(filename))
{
if (!AskYesNoT("Frame dump image(s) '%s' already exists. Overwrite?", filename.c_str()))
if (!AskYesNoFmtT("Frame dump image(s) '{}' already exists. Overwrite?", filename))
return false;
}
}