Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2011-03-19 10:05:57 +00:00
parent 8b2eddf3f3
commit 3db702fe17
4 changed files with 8 additions and 13 deletions

View File

@ -160,7 +160,8 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>true</OpenMPSupport>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
<Link />
<PostBuildEvent>
@ -189,7 +190,8 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>true</OpenMPSupport>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
<Link />
<PostBuildEvent>