Renderer: Change SetBlendState to accept a BlendingState

This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
This commit is contained in:
Stenzek
2017-04-30 01:00:45 +10:00
parent 22b8cbae35
commit 3dd675e613
8 changed files with 14 additions and 18 deletions

View File

@ -56,7 +56,7 @@ public:
void ResetAPIState() override;
void RestoreAPIState() override;
void SetBlendMode(bool force_update) override;
void SetBlendingState(const BlendingState& state) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetGenerationMode() override;
void SetDepthMode() override;