1. Savestates should now be super-stable (but you have to save AND load)

2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-07-03 10:00:09 +00:00
parent 7e8a2fc136
commit 3ddbb094ab
2 changed files with 18 additions and 2 deletions

View File

@ -102,7 +102,7 @@ static bool s_PluginInitialized = false;
static volatile u32 s_AccessEFBResult = 0, s_EFBx, s_EFBy;
static volatile EFBAccessType s_AccessEFBType;
static Common::Event s_AccessEFBDone;
static Common::CriticalSection s_criticalEFB;
static Common::CriticalSection s_criticalEFB, s_criticalAccess;
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
@ -513,6 +513,7 @@ void Video_OnThreadAccessEFB()
break;
case POKE_COLOR:
//WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
break;
default:
@ -528,6 +529,8 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
{
u32 result;
s_criticalAccess.Enter();
s_criticalEFB.Enter();
s_AccessEFBType = type;
@ -536,8 +539,8 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bUseDualCore)
{
g_EFBAccessRequested = true;
s_AccessEFBDone.Init();
g_EFBAccessRequested = true;
}
s_criticalEFB.Leave();
@ -548,12 +551,15 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
Video_OnThreadAccessEFB();
s_criticalEFB.Enter();
if (g_VideoInitialize.bUseDualCore)
s_AccessEFBDone.Shutdown();
result = s_AccessEFBResult;
s_criticalEFB.Leave();
s_criticalAccess.Leave();
return result;
}