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https://github.com/dolphin-emu/dolphin.git
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
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@ -19,6 +19,13 @@
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#include <emmintrin.h>
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#elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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#ifdef _M_X86
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#define USE_VERTEX_LOADER_JIT
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#endif
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@ -27,8 +34,8 @@
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extern int tcIndex;
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extern int colIndex;
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extern int colElements[2];
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extern float posScale;
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extern float tcScale[8];
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GC_ALIGNED128(extern float posScale[4]);
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GC_ALIGNED64(extern float tcScale[8][2]);
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class VertexLoaderUID
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{
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@ -155,3 +162,61 @@ private:
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void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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#endif
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};
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap16to32l_3 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L);
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static const __m128i kMaskSwap16to32l_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L);
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static const __m128i kMaskSwap16to32h_3 = _mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL);
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static const __m128i kMaskSwap16to32h_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL);
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static const __m128i kMask8to32l_3 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L);
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static const __m128i kMask8to32l_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L);
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static const __m128i kMask8to32h_3 = _mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL);
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static const __m128i kMask8to32h_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL);
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template <typename T, bool threeIn, bool threeOut>
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__forceinline void Vertex_Read_SSSE3(const T* pData, __m128 scale)
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{
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__m128i coords, mask;
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int loadBytes = sizeof(T) * (2 + threeIn);
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if (loadBytes > 8)
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coords = _mm_loadu_si128((__m128i*)pData);
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else if (loadBytes > 4)
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coords = _mm_loadl_epi64((__m128i*)pData);
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else
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coords = _mm_cvtsi32_si128(*(u32*)pData);
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// Float case (no scaling)
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if (sizeof(T) == 4)
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{
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coords = _mm_shuffle_epi8(coords, threeIn ? kMaskSwap32_3 : kMaskSwap32_2);
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if (threeOut)
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, coords);
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else
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_mm_storel_epi64((__m128i*)VertexManager::s_pCurBufferPointer, coords);
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}
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else
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{
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// Byte swap, unpack, and move to high bytes for sign extend.
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if (std::is_unsigned<T>::value)
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mask = sizeof(T) == 2 ? (threeIn ? kMaskSwap16to32l_3 : kMaskSwap16to32l_2) : (threeIn ? kMask8to32l_3 : kMask8to32l_2);
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else
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mask = sizeof(T) == 2 ? (threeIn ? kMaskSwap16to32h_3 : kMaskSwap16to32h_2) : (threeIn ? kMask8to32h_3 : kMask8to32h_2);
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coords = _mm_shuffle_epi8(coords, mask);
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// Sign extend
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if (std::is_signed<T>::value)
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coords = _mm_srai_epi32(coords, 32 - sizeof(T) * 8);
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__m128 out = _mm_mul_ps(_mm_cvtepi32_ps(coords), scale);
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if (threeOut)
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_mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, out);
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else
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_mm_storel_pi((__m64*)VertexManager::s_pCurBufferPointer, out);
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}
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VertexManager::s_pCurBufferPointer += sizeof(float) * (2 + threeOut);
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}
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#endif
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