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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
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@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <type_traits>
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#include "Common/CommonTypes.h"
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#include "Common/CPUDetect.h"
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@ -10,13 +12,6 @@
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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template <int N>
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void LOG_TEX();
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@ -54,7 +49,7 @@ float TCScale(float val, float scale)
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template <typename T, int N>
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void LOADERDECL TexCoord_ReadDirect()
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{
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auto const scale = tcScale[tcIndex];
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auto const scale = tcScale[tcIndex][0];
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DataWriter dst;
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DataReader src;
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@ -69,12 +64,12 @@ void LOADERDECL TexCoord_ReadDirect()
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template <typename I, typename T, int N>
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void LOADERDECL TexCoord_ReadIndex()
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{
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static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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auto const index = DataRead<I>();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex]
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+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
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auto const scale = tcScale[tcIndex];
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+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
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auto const scale = tcScale[tcIndex][0];
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DataWriter dst;
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for (int i = 0; i != N; ++i)
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@ -84,44 +79,27 @@ void LOADERDECL TexCoord_ReadIndex()
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++tcIndex;
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}
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#if _M_SSE >= 0x401
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static const __m128i kMaskSwap16_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x02030001L);
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template <typename I>
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void LOADERDECL TexCoord_ReadIndex_Short2_SSE4()
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#if _M_SSE >= 0x301
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template <typename T>
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void LOADERDECL TexCoord_ReadDirect2_SSSE3()
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{
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static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
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// Heavy in ZWW
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auto const index = DataRead<I>();
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const s32 *pData = (const s32*)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0+tcIndex]));
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const __m128i a = _mm_cvtsi32_si128(*pData);
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16_2);
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const __m128i c = _mm_cvtepi16_epi32(b);
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const __m128 d = _mm_cvtepi32_ps(c);
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const __m128 e = _mm_load1_ps(&tcScale[tcIndex]);
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const __m128 f = _mm_mul_ps(d, e);
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_mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, f);
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VertexManager::s_pCurBufferPointer += sizeof(float) * 2;
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const T* pData = reinterpret_cast<const T*>(DataGetPosition());
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__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
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Vertex_Read_SSSE3<T, false, false>(pData, scale);
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DataSkip<2 * sizeof(T)>();
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LOG_TEX<2>();
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tcIndex++;
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}
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#endif
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap32 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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template <typename I>
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void LOADERDECL TexCoord_ReadIndex_Float2_SSSE3()
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template <typename I, typename T>
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void LOADERDECL TexCoord_ReadIndex2_SSSE3()
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{
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static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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auto const index = DataRead<I>();
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const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0+tcIndex]));
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GC_ALIGNED128(const __m128i a = _mm_loadl_epi64((__m128i*)pData));
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GC_ALIGNED128(const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32));
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_mm_storel_epi64((__m128i*)VertexManager::s_pCurBufferPointer, b);
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VertexManager::s_pCurBufferPointer += sizeof(float) * 2;
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const T* pData = (const T*)(cached_arraybases[ARRAY_TEXCOORD0 + tcIndex] + (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + tcIndex]));
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__m128 scale = _mm_castsi128_ps(_mm_loadl_epi64((__m128i*)tcScale[tcIndex]));
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Vertex_Read_SSSE3<T, false, false>(pData, scale);
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LOG_TEX<2>();
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tcIndex++;
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}
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@ -177,23 +155,24 @@ void VertexLoader_TextCoord::Init()
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{
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3)
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{
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tableReadTexCoord[2][4][1] = TexCoord_ReadIndex_Float2_SSSE3<u8>;
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tableReadTexCoord[3][4][1] = TexCoord_ReadIndex_Float2_SSSE3<u16>;
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tableReadTexCoord[1][0][1] = TexCoord_ReadDirect2_SSSE3<u8>;
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tableReadTexCoord[1][1][1] = TexCoord_ReadDirect2_SSSE3<s8>;
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tableReadTexCoord[1][2][1] = TexCoord_ReadDirect2_SSSE3<u16>;
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tableReadTexCoord[1][3][1] = TexCoord_ReadDirect2_SSSE3<s16>;
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tableReadTexCoord[1][4][1] = TexCoord_ReadDirect2_SSSE3<float>;
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tableReadTexCoord[2][0][1] = TexCoord_ReadIndex2_SSSE3<u8, u8>;
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tableReadTexCoord[3][0][1] = TexCoord_ReadIndex2_SSSE3<u16, u8>;
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tableReadTexCoord[2][1][1] = TexCoord_ReadIndex2_SSSE3<u8, s8>;
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tableReadTexCoord[3][1][1] = TexCoord_ReadIndex2_SSSE3<u16, s8>;
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tableReadTexCoord[2][2][1] = TexCoord_ReadIndex2_SSSE3<u8, u16>;
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tableReadTexCoord[3][2][1] = TexCoord_ReadIndex2_SSSE3<u16, u16>;
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tableReadTexCoord[2][3][1] = TexCoord_ReadIndex2_SSSE3<u8, s16>;
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tableReadTexCoord[3][3][1] = TexCoord_ReadIndex2_SSSE3<u16, s16>;
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tableReadTexCoord[2][4][1] = TexCoord_ReadIndex2_SSSE3<u8, float>;
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tableReadTexCoord[3][4][1] = TexCoord_ReadIndex2_SSSE3<u16, float>;
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}
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#endif
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#if _M_SSE >= 0x401
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if (cpu_info.bSSE4_1)
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{
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tableReadTexCoord[2][3][1] = TexCoord_ReadIndex_Short2_SSE4<u8>;
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tableReadTexCoord[3][3][1] = TexCoord_ReadIndex_Short2_SSE4<u16>;
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}
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#endif
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}
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