From 3de2ee5d46c118929bf90540706cf82fc0671920 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sun, 10 Nov 2013 00:09:09 +0100 Subject: [PATCH] D3D: Use D3DX for texture dumping. --- Source/Core/VideoBackends/D3D/Src/TextureCache.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp index 7ee92459c6..d3c536c4a6 100644 --- a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp @@ -42,8 +42,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level) warn_once = false; return false; } - //return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename)); - return true; + return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename)); } void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,