diff --git a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp index fbb763c978..1a8633a898 100644 --- a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp +++ b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp @@ -297,25 +297,7 @@ void DSPLLE::DSP_Update(int cycles) if (dsp_cycles <= 0) return; - // Sound stream update job has been handled by AudioDMA routine, which is more efficient - /* - // This gets called VERY OFTEN. The soundstream update might be expensive so only do it 200 - times per second or something. - int cycles_between_ss_update; - if (g_dspInitialize.bWii) - cycles_between_ss_update = 121500000 / 200; - else - cycles_between_ss_update = 81000000 / 200; - - m_cycle_count += cycles; - if (m_cycle_count > cycles_between_ss_update) - { - while (m_cycle_count > cycles_between_ss_update) - m_cycle_count -= cycles_between_ss_update; - soundStream->Update(); - } - */ if (m_is_dsp_on_thread) { if (s_request_disable_thread || Core::g_want_determinism)