Fix crash when server's client disconnects.

This commit is contained in:
Rachel Bryk
2015-03-07 04:40:24 -05:00
parent a3f6cbfe6b
commit 3df51e553f
2 changed files with 3 additions and 3 deletions

View File

@ -397,7 +397,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case NP_MSG_DISABLE_GAME:
{
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You must manually stop the game.");
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_is_running = false;
NetPlay_Disable();