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VideoCommon: Assembly blending state in a shared state object.
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31
Source/Core/VideoCommon/RenderState.h
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31
Source/Core/VideoCommon/RenderState.h
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/BitField.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BPStructs.h"
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union BlendingState
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{
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void Generate(const BPMemory& bp);
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BitField<0, 1, u32> blendenable;
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BitField<1, 1, u32> logicopenable;
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BitField<2, 1, u32> dstalpha;
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BitField<3, 1, u32> dither;
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BitField<4, 1, u32> colorupdate;
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BitField<5, 1, u32> alphaupdate;
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BitField<6, 1, u32> subtract;
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BitField<7, 1, u32> subtractAlpha;
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BitField<8, 3, BlendMode::BlendFactor> dstfactor;
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BitField<11, 3, BlendMode::BlendFactor> srcfactor;
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BitField<14, 3, BlendMode::BlendFactor> dstfactoralpha;
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BitField<17, 3, BlendMode::BlendFactor> srcfactoralpha;
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BitField<20, 4, BlendMode::LogicOp> logicmode;
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u32 hex;
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};
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