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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -720,6 +720,14 @@
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RelativePath=".\Src\IniFile.h"
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</File>
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<File
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RelativePath=".\Src\LinearDiskCache.cpp"
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</File>
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<File
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RelativePath=".\Src\LinearDiskCache.h"
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</File>
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<File
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RelativePath=".\Src\MathUtil.cpp"
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