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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
149
Source/Core/Common/Src/LinearDiskCache.cpp
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149
Source/Core/Common/Src/LinearDiskCache.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "LinearDiskCache.h"
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static const char ID[4] = {'D', 'C', 'A', 'C'};
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const int version = 1; // TODO: Get from SVN_REV
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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}
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void LinearDiskCache::WriteHeader() {
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fwrite(ID, 4, 1, file_);
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fwrite(&version, 4, 1, file_);
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}
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bool LinearDiskCache::ValidateHeader() {
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char header_id[4];
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int header_version;
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fread(&header_id, 4, 1, file_);
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fread(&header_version, 4, 1, file_);
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if (memcmp(header_id, ID, 4) != 0)
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return false;
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if (header_version != version)
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return false;
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return true;
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}
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int LinearDiskCache::OpenAndRead(const char *filename, LinearDiskCacheReader *reader) {
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int items_read_count = 0;
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file_ = fopen(filename, "rb");
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int file_size = 0;
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if (file_) {
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fseek(file_, 0, SEEK_END);
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file_size = (int)ftell(file_);
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}
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bool file_corrupt = false;
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if (file_size == 0) {
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if (file_)
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fclose(file_);
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// Reopen for writing.
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file_ = fopen(filename, "wb");
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// Cache empty, let's initialize a header.
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WriteHeader();
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num_entries_ = 0;
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} else {
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// file_ must be != 0 here.
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// Back to the start we go.
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fseek(file_, 0, SEEK_SET);
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// Check that the file is valid
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if (!ValidateHeader()) {
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// Not valid - delete the file and start over.
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fclose(file_);
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unlink(filename);
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PanicAlert("LinearDiskCache file header broken.");
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file_ = fopen(filename, "wb");
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WriteHeader();
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num_entries_ = 0;
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} else {
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// Valid - blow through it.
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// We're past the header already thanks to ValidateHeader.
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while (!feof(file_)) {
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int key_size, value_size;
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int key_size_size = fread(&key_size, 1, sizeof(key_size), file_);
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int value_size_size = fread(&value_size, 1, sizeof(value_size), file_);
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if (key_size_size == 0 && value_size_size == 0) {
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// I guess feof isn't doing it's job - we're at the end.
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break;
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}
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if (key_size <= 0 || value_size < 0 || key_size_size != 4 || value_size_size != 4) {
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PanicAlert("Disk cache file %s corrupted/truncated! ks: %i vs %i kss %i vss %i", filename,
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key_size, value_size, key_size_size, value_size_size);
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file_corrupt = true;
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break;
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}
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u8 *key = new u8[key_size];
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u8 *value = new u8[value_size];
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int actual_key_size = (int)fread(key, 1, key_size, file_);
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int actual_value_size = (int)fread(value, 1, value_size, file_);
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if (actual_key_size != key_size || actual_value_size != value_size) {
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PanicAlert("Disk cache file %s corrupted/truncated! ks: %i actual ks: %i vs: %i actual vs: %i", filename,
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key_size, actual_key_size, value_size, actual_value_size);
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file_corrupt = true;
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} else {
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reader->Read(key, key_size, value, value_size);
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items_read_count++;
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}
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delete [] key;
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delete [] value;
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}
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fclose(file_);
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// Done reading.
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// Reopen file for append.
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// At this point, ftell() will be at the end of the file,
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// which happens to be exactly what we want.
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file_ = fopen(filename, "ab");
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fseek(file_, 0, SEEK_END);
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}
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}
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if (file_corrupt) {
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// Restore sanity, start over.
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fclose(file_);
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unlink(filename);
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file_ = fopen(filename, "wb+");
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WriteHeader();
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}
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return items_read_count;
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}
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void LinearDiskCache::Append(
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const u8 *key, int key_size, const u8 *value, int value_size) {
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// Should do a check that we don't already have "key"?
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fwrite(&key_size, 1, sizeof(key_size), file_);
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fwrite(&value_size, 1, sizeof(value_size), file_);
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fwrite(key, 1, key_size, file_);
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fwrite(value, 1, value_size, file_);
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}
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void LinearDiskCache::Sync() {
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fflush(file_);
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}
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void LinearDiskCache::Close() {
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fclose(file_);
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file_ = 0;
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num_entries_ = 0;
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}
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