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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -99,8 +99,10 @@ public:
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}
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};
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const char *GenerateVertexShader(u32 components, bool D3D);
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void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
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// components is included in the uid.
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const char *GenerateVertexShaderCode(u32 components, bool D3D);
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void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
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extern VERTEXSHADERUID last_vertex_shader_uid;
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#endif // GCOGL_VERTEXSHADER_H
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