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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,11 @@ struct Resolution
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struct AALevel
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{
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AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
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AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {
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strcpy(name, n);
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ms_setting = m;
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qual_setting = q;
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}
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char name[32];
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D3DMULTISAMPLE_TYPE ms_setting;
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int qual_setting;
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