Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.

Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-01-17 17:44:09 +00:00
parent f599fdcec5
commit 3e01152793
24 changed files with 551 additions and 265 deletions

View File

@ -112,7 +112,11 @@ struct Resolution
struct AALevel
{
AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {
strcpy(name, n);
ms_setting = m;
qual_setting = q;
}
char name[32];
D3DMULTISAMPLE_TYPE ms_setting;
int qual_setting;