mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -69,7 +69,6 @@ class PixelShaderCache
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void ProgressiveCleanup();
|
||||
static void Shutdown();
|
||||
|
||||
static FRAGMENTSHADER* GetShader(bool dstAlphaEnable);
|
||||
|
Reference in New Issue
Block a user