mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1054,10 +1054,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// Clean out old stuff from caches
|
||||
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
|
||||
DLCache::ProgressiveCleanup();
|
||||
VertexShaderCache::ProgressiveCleanup();
|
||||
PixelShaderCache::ProgressiveCleanup();
|
||||
TextureMngr::ProgressiveCleanup();
|
||||
|
||||
frameCount++;
|
||||
|
Reference in New Issue
Block a user