mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -114,149 +114,6 @@ void Config::Save()
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iniFile.Save("gfx_opengl.ini");
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}
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#ifdef _M_IX86
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extern "C" {
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#ifdef _WIN32
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#define XMD_H
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#undef FAR
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#define HAVE_BOOLEAN
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#endif
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#include <jpeglib.h>
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}
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bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
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{
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u8* image_buffer = new u8[image_width * image_height * 3];
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u8* psrc = (u8*)pdata;
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// input data is rgba format, so convert to rgb
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u8* p = image_buffer;
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for(int i = 0; i < image_height; ++i) {
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for(int j = 0; j < image_width; ++j) {
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p[0] = psrc[0];
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p[1] = psrc[1];
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p[2] = psrc[2];
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p += 3;
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psrc += 4;
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}
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}
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/* This struct contains the JPEG compression parameters and pointers to
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* working space (which is allocated as needed by the JPEG library).
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* It is possible to have several such structures, representing multiple
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* compression/decompression processes, in existence at once. We refer
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* to any one struct (and its associated working data) as a "JPEG object".
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*/
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struct jpeg_compress_struct cinfo;
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/* This struct represents a JPEG error handler. It is declared separately
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* because applications often want to supply a specialized error handler
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* (see the second half of this file for an example). But here we just
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* take the easy way out and use the standard error handler, which will
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* print a message on stderr and call exit() if compression fails.
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* Note that this struct must live as long as the main JPEG parameter
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* struct, to avoid dangling-pointer problems.
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*/
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struct jpeg_error_mgr jerr;
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/* More stuff */
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FILE * outfile; /* target file */
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JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
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int row_stride; /* physical row width in image buffer */
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/* Step 1: allocate and initialize JPEG compression object */
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/* We have to set up the error handler first, in case the initialization
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* step fails. (Unlikely, but it could happen if you are out of memory.)
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* This routine fills in the contents of struct jerr, and returns jerr's
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* address which we place into the link field in cinfo.
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*/
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cinfo.err = jpeg_std_error(&jerr);
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/* Now we can initialize the JPEG compression object. */
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jpeg_create_compress(&cinfo);
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/* Step 2: specify data destination (eg, a file) */
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/* Note: steps 2 and 3 can be done in either order. */
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/* Here we use the library-supplied code to send compressed data to a
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* stdio stream. You can also write your own code to do something else.
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* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
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* requires it in order to write binary files.
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*/
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if ((outfile = fopen(filename, "wb")) == NULL) {
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fprintf(stderr, "can't open %s\n", filename);
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exit(1);
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}
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jpeg_stdio_dest(&cinfo, outfile);
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/* Step 3: set parameters for compression */
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/* First we supply a description of the input image.
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* Four fields of the cinfo struct must be filled in:
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*/
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cinfo.image_width = image_width; /* image width and height, in pixels */
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cinfo.image_height = image_height;
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cinfo.input_components = 3; /* # of color components per pixel */
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cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
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/* Now use the library's routine to set default compression parameters.
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* (You must set at least cinfo.in_color_space before calling this,
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* since the defaults depend on the source color space.)
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*/
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jpeg_set_defaults(&cinfo);
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/* Now you can set any non-default parameters you wish to.
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* Here we just illustrate the use of quality (quantization table) scaling:
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*/
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jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
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/* Step 4: Start compressor */
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/* TRUE ensures that we will write a complete interchange-JPEG file.
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* Pass TRUE unless you are very sure of what you're doing.
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*/
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jpeg_start_compress(&cinfo, TRUE);
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/* Step 5: while (scan lines remain to be written) */
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/* jpeg_write_scanlines(...); */
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/* Here we use the library's state variable cinfo.next_scanline as the
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* loop counter, so that we don't have to keep track ourselves.
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* To keep things simple, we pass one scanline per call; you can pass
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* more if you wish, though.
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*/
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row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */
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while (cinfo.next_scanline < cinfo.image_height) {
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/* jpeg_write_scanlines expects an array of pointers to scanlines.
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* Here the array is only one element long, but you could pass
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* more than one scanline at a time if that's more convenient.
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*/
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row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride];
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(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
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}
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/* Step 6: Finish compression */
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jpeg_finish_compress(&cinfo);
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/* After finish_compress, we can close the output file. */
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fclose(outfile);
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/* Step 7: release JPEG compression object */
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/* This is an important step since it will release a good deal of memory. */
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jpeg_destroy_compress(&cinfo);
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delete image_buffer;
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/* And we're done! */
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return true;
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}
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#else
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bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
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{
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return false;
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}
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#endif
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#if defined(_MSC_VER)
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#pragma pack(push, 1)
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#endif
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@ -321,7 +178,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
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return false;
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}
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return SaveTGA(filename, width, height, &data[0]);//SaveJPEG(filename, width, height, &data[0], 70);
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return SaveTGA(filename, width, height, &data[0]);
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}
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////////////////////
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