Fix EFB format change emulation in D3D11 if MSAA is enabled.

Fixes issue 4346.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7496 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-04-30 14:08:58 +00:00
parent 6577a5deb6
commit 3e384cac7f
3 changed files with 137 additions and 62 deletions

View File

@ -44,8 +44,8 @@ public:
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
static ID3D11PixelShader* GetClearProgram();
static ID3D11PixelShader* ReinterpRGBA6ToRGB8();
static ID3D11PixelShader* ReinterpRGB8ToRGBA6();
static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
static void InvalidateMSAAShaders();