Fix EFB format change emulation in D3D11 if MSAA is enabled.

Fixes issue 4346.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7496 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-04-30 14:08:58 +00:00
parent 6577a5deb6
commit 3e384cac7f
3 changed files with 137 additions and 62 deletions

View File

@ -781,8 +781,8 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
D3D11_RECT source = CD3D11_RECT(0, 0, g_renderer->GetFullTargetWidth(), g_renderer->GetFullTargetHeight());
ID3D11PixelShader* pixel_shader;
if (convtype == 0) pixel_shader = PixelShaderCache::ReinterpRGB8ToRGBA6();
else if (convtype == 2) pixel_shader = PixelShaderCache::ReinterpRGBA6ToRGB8();
if (convtype == 0) pixel_shader = PixelShaderCache::ReinterpRGB8ToRGBA6(true);
else if (convtype == 2) pixel_shader = PixelShaderCache::ReinterpRGBA6ToRGB8(true);
else
{
PanicAlert("Trying to reinterpret pixel data with unsupported conversion type %d", convtype);