VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable

This commit is contained in:
iwubcode
2024-01-27 00:12:49 -06:00
parent e740e32562
commit 3e3967ff94
6 changed files with 480 additions and 424 deletions

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@ -85,6 +85,8 @@ add_library(videocommon
GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h
GraphicsModSystem/Runtime/CustomPipeline.cpp
GraphicsModSystem/Runtime/CustomPipeline.h
GraphicsModSystem/Runtime/CustomShaderCache.cpp
GraphicsModSystem/Runtime/CustomShaderCache.h
GraphicsModSystem/Runtime/FBInfo.cpp