mirror of
https://github.com/dolphin-emu/dolphin.git
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MusicMod: Moved it from Branches to Externals, I guess there usually is no Branches dir in the trunk dir, so this may look a little better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2174 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
466
Externals/MusicMod/Main/Src/Frame.cpp
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466
Externals/MusicMod/Main/Src/Frame.cpp
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include <iostream> // System
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#include "Core.h" // Core
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#include "IniFile.h" // Common
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#include "ConsoleWindow.h"
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#include "../../../../Source/Core/DolphinWX/Src/Globals.h" // DolphinWX
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#include "../../../../Source/Core/DolphinWX/Src/Frame.h"
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#include "../../../../Source/Core/DolphinWX/resources/toolbar_plugin_dsp.c" // Icons
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#include "../../../../Source/Core/DolphinWX/resources/Boomy.h"
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#include "../../../../Source/Core/DolphinWX/resources/Vista.h"
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#include "../../../../Source/Core/DolphinWX/resources/KDE.h"
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#include "../../../../Source/Core/DolphinWX/resources/X-Plastik.h"
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#include "../../Player/Src/PlayerExport.h" // Player
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//////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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namespace MusicMod
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{
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bool GlobalMute = false;
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bool GlobalPause = false;
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bool bShowConsole = false;
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int GlobalVolume = 125;
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extern bool dllloaded;
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void ShowConsole();
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void Init();
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}
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//////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Change the brightness of a wxBitmap
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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wxBitmap SetBrightness(wxBitmap _Bitmap, int _Brightness, bool Gray)
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{
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wxImage _Image = _Bitmap.ConvertToImage();
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wxImage _Image2 = _Bitmap.ConvertToImage();
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wxString Tmp;
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if(_Brightness < 0) _Brightness = 0; // Limits
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if(_Brightness > 255) _Brightness = 255;
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_Brightness = 255 - _Brightness; // Make big values brighter
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// Remove the alpha layer first
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for(int y = 0; y < _Bitmap.GetWidth(); y++)
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{
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for(int x = 0; x < _Bitmap.GetHeight(); x++)
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_Image.SetAlpha(x, y, 255);
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}
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for(int y = 0; y < _Bitmap.GetWidth(); y++)
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{
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//Tmp += wxString::Format("\n %i: ", y);
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for(int x = 0; x < _Bitmap.GetHeight(); x++)
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{
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u8 R = _Image.GetRed(x, y); // Get colors
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u8 G = _Image.GetGreen(x, y);
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u8 B = _Image.GetBlue(x, y);
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//if((x == 5 | x == 6) && y == 15) Tmp += wxString::Format("%03i %03i %03i", R, G, B);
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if(_Brightness > 128)
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{
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int Bright = _Brightness - 128;
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R = R - Bright * (R - 0) / 128;
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G = G - Bright * (G - 0) / 128;
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B = B - Bright * (B - 0) / 128;
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// 118 - 72 * 118 / 128 = 118 - 66.3 = 52
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// 119 - = 119 - 66.9 = 52
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}
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else
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{
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int Bright = 128 - _Brightness;
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R = R - Bright * (R - 255) / 128;
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G = G - Bright * (G - 255) / 128;
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B = B - Bright * (B - 255) / 128;
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}
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//if((x == 5 | x == 6) && y == 15) Tmp += wxString::Format(" %03i %03i %03i | ", R, G, B);
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_Image.SetRGB(x, y, R, G, B);
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}
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}
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// Return the alpha
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_Image.SetAlpha(_Image2.GetAlpha(), true);
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// Update the bitmap
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if(Gray)
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return wxBitmap(_Image.ConvertToGreyscale());
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else
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return wxBitmap(_Image);
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//wxMessageBox(Tmp);
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}
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//////////////////////////////////
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#ifdef MUSICMOD
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void
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CFrame::MM_InitBitmaps(int Theme)
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{
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// Define the log bitmaps
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switch (Theme)
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{
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case BOOMY:
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m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log_png);
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break;
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case VISTA:
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m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log1_png);
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break;
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case XPLASTIK:
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m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log2_png);
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break;
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case KDE:
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m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log3_png);
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break;
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default: PanicAlert("Theme selection went wrong");
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}
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// Create a gray version
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m_Bitmaps[Toolbar_PluginDSP_Dis] = wxBitmap(SetBrightness(m_Bitmaps[Toolbar_PluginDSP], 165, true));
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m_Bitmaps[Toolbar_Log_Dis] = wxBitmap(SetBrightness(m_Bitmaps[Toolbar_Log], 165, true));
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// Update in case the bitmap has been updated
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//if (GetToolBar() != NULL) TheToolBar->FindById(Toolbar_Log)->SetNormalBitmap(m_Bitmaps[Toolbar_Log]);
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}
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void
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CFrame::MM_PopulateGUI()
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{
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wxToolBar* toolBar = TheToolBar; // Shortcut
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toolBar->AddSeparator();
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MusicMod::Init();
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// ---------------------------------------
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// Draw a rotated music label
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// ---------------------
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wxBitmap m_RotatedText(30, 15);
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wxMemoryDC dc;
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dc.SelectObject(m_RotatedText);
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wxBrush BackgroundGrayBrush(_T("#ece9d8")); // The right color in windows
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// Set outline and fill colors
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dc.SetBackground(BackgroundGrayBrush);
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dc.Clear();
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wxFont m_font(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
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dc.SetFont(m_font);
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dc.SetTextForeground(wxColour(*wxLIGHT_GREY));
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dc.DrawText(wxT("Music"), 0, 0);
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m_RotatedText = wxBitmap(m_RotatedText.ConvertToImage().Rotate90(false));
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wxStaticBitmap * m_StaticBitmap = new wxStaticBitmap(toolBar, wxID_ANY, m_RotatedText);
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toolBar->AddControl(m_StaticBitmap);
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// ---------------------------
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mm_ToolMute = toolBar->AddTool(IDM_MUTE, _T("Mute"), m_Bitmaps[Toolbar_PluginDSP], _T("Mute music"));
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mm_ToolPlay = toolBar->AddTool(IDM_MUSIC_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play or pause music without pausing the game"));
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// This cause the disabled tool bitmap to become some kind of monochrome version
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/*
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mm_ToolMute = new wxToolBarToolBase(toolBar, IDM_MUTE, _T("Mute"), m_Bitmaps[Toolbar_PluginDSP],
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m_Bitmaps[Toolbar_PluginDSP], wxITEM_CHECK, 0, _T("Mute music"));
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toolBar->AddTool(mm_ToolMute);
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mm_ToolPlay = new wxToolBarToolBase(toolBar, IDM_MUSIC_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play],
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m_Bitmaps[Toolbar_Play], wxITEM_NORMAL, 0, _T("Play or pause music without pausing the game"));
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toolBar->AddTool(mm_ToolPlay);
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*/
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// ---------------------
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/* Lots of code to get a label for the slider, in 2.9.0 AddControl accepts a label so then
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this code can be simplified a lot */
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// ---------
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wxPanel * mm_SliderPanel = new wxPanel(toolBar, IDS_VOLUME_PANEL, wxDefaultPosition, wxDefaultSize);
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mm_Slider = new wxSlider(mm_SliderPanel, IDS_VOLUME, 125, 0, 255, wxDefaultPosition, wxDefaultSize);
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//mm_Slider->SetToolTip("Change the music volume");
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mm_Slider->SetValue(MusicMod::GlobalVolume);
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wxStaticText * mm_SliderText = new wxStaticText(mm_SliderPanel, IDS_VOLUME_LABEL, _T("Volume"), wxDefaultPosition, wxDefaultSize);
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wxBoxSizer * mm_VolSizer = new wxBoxSizer(wxVERTICAL);
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mm_VolSizer->Add(mm_Slider, 0, wxEXPAND | wxALL, 0);
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mm_VolSizer->Add(mm_SliderText, 0, wxCENTER | wxALL, 0);
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mm_SliderPanel->SetSizer(mm_VolSizer);
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mm_SliderPanel->SetSize(mm_VolSizer->GetMinSize().GetWidth(), mm_VolSizer->GetMinSize().GetHeight());
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toolBar->AddControl((wxControl*)mm_SliderPanel);
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// ---------
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mm_ToolLog = toolBar->AddTool(IDT_LOG, _T("Log"), m_Bitmaps[Toolbar_Log],
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wxT("Show or hide log. Enable the log window and restart Dolphin to show the DLL status."));
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Update GUI
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void
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CFrame::MM_UpdateGUI()
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{
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if(MusicMod::GlobalMute)
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{
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mm_ToolMute->SetLabel("Unmute");
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mm_ToolMute->SetNormalBitmap(m_Bitmaps[Toolbar_PluginDSP_Dis]);
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}
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else
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{
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mm_ToolMute->SetLabel("Mute");
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mm_ToolMute->SetNormalBitmap(m_Bitmaps[Toolbar_PluginDSP]);
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}
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if(MusicMod::GlobalPause)
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{
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mm_ToolPlay->SetLabel("Play");
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mm_ToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Play]);
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}
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else
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{
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mm_ToolPlay->SetLabel("Pause");
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mm_ToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]);
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}
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if(MusicMod::bShowConsole)
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{
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mm_ToolLog->SetNormalBitmap(m_Bitmaps[Toolbar_Log]);
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}
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else
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{
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mm_ToolLog->SetNormalBitmap(m_Bitmaps[Toolbar_Log_Dis]);
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}
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}
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//////////////////////////////////
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// =======================================================================================
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// Play and stop music
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// ---------------------------------------------------------------------------------------
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void
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CFrame::MM_OnPlay()
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{
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//Console::Print("\nCFrame::OnPlayMusicMod > Begin\n");
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// Save the volume
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MusicMod::GlobalVolume = mm_Slider->GetValue();
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IniFile file;
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file.Load("Plainamp.ini");
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file.Set("Plainamp", "Volume", MusicMod::GlobalVolume);
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file.Save("Plainamp.ini");
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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//Console::Print("CFrame::OnPlayMusicMod > Pause\n");
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if(!MusicMod::GlobalPause) // we may has set this elsewhere
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{
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MusicMod::GlobalPause = true;
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if (MusicMod::dllloaded)
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{
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Player_Pause();
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}
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}
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}
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else
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{
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//Console::Print("CFrame::OnPlayMusicMod > Play\n");
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if(MusicMod::GlobalPause) // we may has set this elsewhere
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{
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MusicMod::GlobalPause = false;
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if (MusicMod::dllloaded)
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{
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Player_Unpause();
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}
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}
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}
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}
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}
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void
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CFrame::MM_OnStop()
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{
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Player_Stop();
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MusicMod::GlobalPause = false;
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}
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// =======================================================================================
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// =======================================================================================
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// Mute music
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// ---------------------------------------------------------------------------------------
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void
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CFrame::MM_OnMute(wxCommandEvent& WXUNUSED (event))
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{
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//Console::Print("CFrame::OnMute > Begin\n");
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//MessageBox(0, "", "", 0);
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if(!MusicMod::GlobalMute)
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{
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if(MusicMod::dllloaded) // avoid crash
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{
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Player_Mute(MusicMod::GlobalVolume);
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}
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MusicMod::GlobalMute = true;
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UpdateGUI();
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}
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else
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{
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if(MusicMod::dllloaded) // avoid crash
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{
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Player_Mute(MusicMod::GlobalVolume);
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}
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MusicMod::GlobalMute = false;
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UpdateGUI();
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}
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}
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// =======================================================================================
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// =======================================================================================
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// Pause music
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// ---------------------------------------------------------------------------------------
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void
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CFrame::MM_OnPause(wxCommandEvent& WXUNUSED (event))
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{
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Console::Print("CFrame::OnPause > Begin\n");
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//MessageBox(0, "", "", 0);
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if(!MusicMod::GlobalPause)
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{
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if(MusicMod::dllloaded) // avoid crash
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{
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Player_Pause();
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}
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MusicMod::GlobalPause = true;
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UpdateGUI();
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}
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else
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{
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if(MusicMod::dllloaded) // avoid crash
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{
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Player_Pause();
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}
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MusicMod::GlobalPause = false;
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UpdateGUI();
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}
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}
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// =======================================================================================
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// Change volume
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// ---------------------------------------------------------------------------------------
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void CFrame::MM_OnVolume(wxScrollEvent& event)
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{
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//Console::Print("CFrame::OnVolume > Begin <%i>\n", event.GetPosition());
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//MessageBox(0, "", "", 0);
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//if(event.GetEventType() == wxEVT_SCROLL_PAGEUP || event.GetEventType() == wxEVT_SCROLL_PAGEDOWN)
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// return;
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if(MusicMod::dllloaded) // avoid crash
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{
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Player_Volume(event.GetPosition());
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MusicMod::GlobalVolume = event.GetPosition();
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MusicMod::GlobalMute = false; // Unmute to
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mm_ToolMute->Toggle(false);
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if(event.GetEventType() == wxEVT_SCROLL_CHANGED)
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{
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// Only update this on release, to avoid major flickering when changing volume
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UpdateGUI();
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/* Use this to avoid that the focus get stuck on the slider when the main
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window has been replaced */
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this->SetFocus();}
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}
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}
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//=======================================================================================
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// =======================================================================================
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// Show log
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// ---------------------------------------------------------------------------------------
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void CFrame::MM_OnLog(wxCommandEvent& event)
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{
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//Console::Print("CFrame::OnLog > Begin\n");
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//MessageBox(0, "", "", 0);
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if(!MusicMod::dllloaded) return; // Avoid crash
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MusicMod::bShowConsole = !MusicMod::bShowConsole;
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if(MusicMod::bShowConsole)
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/* What we do here is run StartConsoleWin() in Common directly after each
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other first in the exe then in the DLL, sometimes this would give me a rampant memory
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usage increase until the exe crashed at 700 MB memory usage or something like that.
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For that reason I'm trying to sleep for a moment between them here. */
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{ MusicMod::ShowConsole(); Sleep(100); Player_Console(true); }
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else
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{
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#if defined (_WIN32)
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Console::Close(); Player_Console(false);
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#endif
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}
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IniFile file;
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file.Load("Plainamp.ini");
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file.Set("Interface", "ShowConsole", MusicMod::bShowConsole);
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file.Save("Plainamp.ini");
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UpdateGUI();
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}
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//=======================================================================================
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#endif // MUSICMOD
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Reference in New Issue
Block a user