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Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
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@ -631,8 +631,8 @@ void Renderer::Init()
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"ATTRIN vec3 color0;\n"
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"VARYOUT vec4 c;\n"
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"void main(void) {\n"
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" gl_Position = vec4(rawpos,0,1);\n"
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" c = vec4(color0, 1.0);\n"
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" gl_Position = vec4(rawpos, 0.0f, 1.0f);\n"
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" c = vec4(color0, 1.0f);\n"
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"}\n",
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"VARYIN vec4 c;\n"
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"COLOROUT(ocol0)\n"
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