fully implemented display list cache with vertex data included and added in all the plugins.

still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-08-29 23:08:56 +00:00
parent 4229d9e01e
commit 3e7dafbbd7
18 changed files with 207 additions and 76 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 6139;
const int version = 6148;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {