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fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up please test for regressions an error. an please Linux people fix scons :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,6 +44,7 @@
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#include "OnScreenDisplay.h"
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#include "FBManager.h"
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#include "Fifo.h"
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#include "DLCache.h"
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#include <strsafe.h>
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@ -982,6 +983,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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OSD::DrawMessages();
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D3D::EndFrame();
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frameCount++;
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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// enable any configuration changes
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