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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up please test for regressions an error. an please Linux people fix scons :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -52,6 +52,7 @@ GFXConfigDialogDX *m_ConfigFrame = NULL;
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#include "VideoState.h"
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#include "XFBConvert.h"
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#include "render.h"
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#include "DLCache.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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@ -72,11 +73,6 @@ static volatile struct
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static volatile EFBAccessType s_AccessEFBType;
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bool HandleDisplayList(u32 address, u32 size)
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{
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return false;
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}
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bool IsD3D()
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{
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return true;
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@ -249,7 +245,7 @@ void Video_Prepare()
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PixelShaderManager::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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DLCache::Init();
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// Tell the host the window is ready
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g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
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}
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@ -259,6 +255,7 @@ void Shutdown()
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_swapRequested = FALSE;
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DLCache::Shutdown();
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Fifo_Shutdown();
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CommandProcessor::Shutdown();
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VertexManager::Shutdown();
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