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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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@ -164,8 +164,7 @@ void GeometryShaderCache::Init()
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void GeometryShaderCache::LoadShaderCache()
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{
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GeometryShaderCacheInserter inserter;
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g_gs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "GS", true, true),
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inserter);
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g_gs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "GS", true, true), inserter);
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}
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void GeometryShaderCache::Reload()
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@ -237,7 +236,8 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
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}
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// Need to compile a new shader
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ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
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ShaderCode code =
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GenerateGeometryShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
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D3DBlob* pbytecode;
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if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))
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