ShaderGen: Pass host config to shader generation functions

Also moves the host config checks to common.
This commit is contained in:
Stenzek
2017-07-20 17:10:02 +10:00
parent d01b0bf60f
commit 3ea9d86faa
27 changed files with 231 additions and 219 deletions

View File

@ -504,8 +504,7 @@ void PixelShaderCache::Init()
void PixelShaderCache::LoadShaderCache()
{
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "PS", true, true),
inserter);
g_ps_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "PS", true, true), inserter);
}
void PixelShaderCache::Reload()
@ -590,7 +589,8 @@ bool PixelShaderCache::SetShader()
}
// Need to compile a new shader
ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData());
ShaderCode code =
GeneratePixelShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))