ShaderGen: Pass host config to shader generation functions

Also moves the host config checks to common.
This commit is contained in:
Stenzek
2017-07-20 17:10:02 +10:00
parent d01b0bf60f
commit 3ea9d86faa
27 changed files with 231 additions and 219 deletions

View File

@ -165,8 +165,7 @@ void VertexShaderCache::Init()
void VertexShaderCache::LoadShaderCache()
{
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "VS", true, true),
inserter);
g_vs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "VS", true, true), inserter);
}
void VertexShaderCache::Reload()
@ -229,7 +228,8 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
ShaderCode code =
GenerateVertexShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);