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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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@ -165,8 +165,7 @@ void VertexShaderCache::Init()
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void VertexShaderCache::LoadShaderCache()
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{
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "VS", true, true),
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inserter);
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g_vs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "VS", true, true), inserter);
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}
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void VertexShaderCache::Reload()
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@ -229,7 +228,8 @@ bool VertexShaderCache::SetShader()
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return (entry.shader != nullptr);
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}
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ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
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ShaderCode code =
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GenerateVertexShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
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D3DBlob* pbytecode = nullptr;
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D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
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