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https://github.com/dolphin-emu/dolphin.git
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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@ -217,12 +217,13 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type)
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last_entry = &newentry;
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newentry.in_cache = 0;
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ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(APIType::OpenGL, uid.puid.GetUidData());
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ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
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ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, host_config, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(APIType::OpenGL, host_config, uid.puid.GetUidData());
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ShaderCode gcode;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
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!uid.guid.GetUidData()->IsPassthrough())
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, uid.guid.GetUidData());
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, uid.guid.GetUidData());
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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@ -553,7 +554,7 @@ void ProgramShaderCache::LoadProgramBinaries()
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else
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{
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std::string cache_filename =
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g_ActiveConfig.GetDiskCacheFileName(APIType::OpenGL, "ProgramBinaries", true, true);
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GetDiskShaderCacheFileName(APIType::OpenGL, "ProgramBinaries", true, true);
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ProgramShaderCacheInserter inserter;
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g_program_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -43,6 +43,7 @@
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -664,6 +665,9 @@ Renderer::Renderer()
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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// Since we modify the config here, we need to update the last host bits, it may have changed.
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m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
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OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", g_ogl_config.gl_vendor,
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g_ogl_config.gl_renderer, g_ogl_config.gl_version),
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5000);
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@ -688,7 +692,6 @@ Renderer::Renderer()
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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m_last_host_config_bits = g_ActiveConfig.GetHostConfigBits();
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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@ -1471,13 +1474,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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// Invalidate shader cache when the host config changes.
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u32 new_host_config_bits = g_ActiveConfig.GetHostConfigBits();
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if (new_host_config_bits != m_last_host_config_bits)
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{
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OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
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if (CheckForHostConfigChanges())
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ProgramShaderCache::Reload();
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m_last_host_config_bits = new_host_config_bits;
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}
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// For testing zbuffer targets.
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// Renderer::SetZBufferRender();
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@ -148,8 +148,5 @@ private:
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std::array<int, 2> m_last_frame_height = {};
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bool m_last_frame_exported = false;
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AVIDump::Frame m_last_frame_state;
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// last host config state
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u32 m_last_host_config_bits = 0;
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};
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}
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