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TextureCacheBase: Move custom texture loading to a helper function
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@ -113,6 +113,7 @@ public:
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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@ -126,6 +127,9 @@ protected:
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static GC_ALIGNED16(u8 *temp);
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private:
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int& width, unsigned int& height, u8* dest);
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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static TexCache textures;
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