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PixelShaderGen: Don't assign to input variables.
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@ -93,8 +93,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("centroid out float4 clipPos;\n");
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if (g_ActiveConfig.bEnablePixelLighting)
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out.Write("centroid out float4 Normal;\n");
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out.Write("centroid out float4 colors_02;\n");
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out.Write("centroid out float4 colors_12;\n");
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out.Write("centroid out float4 colors_0;\n");
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out.Write("centroid out float4 colors_1;\n");
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}
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out.Write("void main()\n{\n");
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@ -396,8 +396,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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out.Write("clipPos = o.clipPos;\n");
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if (g_ActiveConfig.bEnablePixelLighting)
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out.Write("Normal = o.Normal;\n");
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out.Write("colors_02 = o.colors_0;\n");
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out.Write("colors_12 = o.colors_1;\n");
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out.Write("colors_0 = o.colors_0;\n");
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out.Write("colors_1 = o.colors_1;\n");
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}
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out.Write("gl_Position = o.pos;\n");
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