PixelShaderGen: Don't assign to input variables.

This commit is contained in:
Jules Blok
2014-12-26 00:56:12 +01:00
parent 8676891f77
commit 3ed777b0f9
3 changed files with 19 additions and 17 deletions

View File

@ -93,8 +93,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("centroid out float4 clipPos;\n");
if (g_ActiveConfig.bEnablePixelLighting)
out.Write("centroid out float4 Normal;\n");
out.Write("centroid out float4 colors_02;\n");
out.Write("centroid out float4 colors_12;\n");
out.Write("centroid out float4 colors_0;\n");
out.Write("centroid out float4 colors_1;\n");
}
out.Write("void main()\n{\n");
@ -396,8 +396,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("clipPos = o.clipPos;\n");
if (g_ActiveConfig.bEnablePixelLighting)
out.Write("Normal = o.Normal;\n");
out.Write("colors_02 = o.colors_0;\n");
out.Write("colors_12 = o.colors_1;\n");
out.Write("colors_0 = o.colors_0;\n");
out.Write("colors_1 = o.colors_1;\n");
}
out.Write("gl_Position = o.pos;\n");