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MemoryViewWidget: Refactor updates using a dispatch function. Isolate memory reads from table updates.
Preparations for auto update while a game is running.
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@ -352,7 +352,7 @@ void MemoryWidget::Update()
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if (!isVisible())
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return;
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m_memory_view->Update();
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m_memory_view->UpdateDispatcher(MemoryViewWidget::UpdateType::Addresses);
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update();
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}
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