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A couple missed lines on the rebase.
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@ -596,7 +596,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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//seems to get rather complicated
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}
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if (api_type & API_D3D9)
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if (ApiType & API_D3D9)
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{
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// D3D9 is addressing pixel centers instead of pixel boundaries in clip space.
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// Thus we need to offset the final position by half a pixel
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