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Add support for framedumping to OpenGL ES.
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@ -1336,65 +1336,63 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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// Frame dumps are handled a little differently in Windows
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// Frame dumping disabled entirely on GLES3
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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#if defined(HAVE_LIBAV) || defined (_WIN32)
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if (SConfig::GetInstance().m_DumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (frame_data.empty() || w != flipped_trc.GetWidth() ||
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h != flipped_trc.GetHeight())
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{
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w = flipped_trc.GetWidth();
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h = flipped_trc.GetHeight();
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frame_data.resize(3 * w * h);
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
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if (w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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{
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bAVIDumping = AVIDump::Start(w, h);
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if (!bAVIDumping)
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{
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OSD::AddMessage("AVIDump Start failed", 2000);
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}
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else
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{
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OSD::AddMessage(StringFromFormat(
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"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h), 2000);
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}
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}
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if (bAVIDumping)
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{
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FlipImageData(&frame_data[0], w, h);
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AVIDump::AddFrame(&frame_data[0], w, h);
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}
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if (SConfig::GetInstance().m_DumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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bLastFrameDumped = true;
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}
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else
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if (frame_data.empty() ||
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w != flipped_trc.GetWidth() || h != flipped_trc.GetHeight())
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{
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w = flipped_trc.GetWidth();
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h = flipped_trc.GetHeight();
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frame_data.resize(4 * w * h);
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_RGBA, GL_UNSIGNED_BYTE, &frame_data[0]);
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if (w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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{
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NOTICE_LOG(VIDEO, "Error reading framebuffer");
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bAVIDumping = AVIDump::Start(w, h, AVIDump::DumpFormat::FORMAT_RGBA);
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if (!bAVIDumping)
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{
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OSD::AddMessage("AVIDump Start failed", 2000);
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}
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else
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{
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OSD::AddMessage(StringFromFormat(
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"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h), 2000);
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}
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}
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if (bAVIDumping)
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{
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FlipImageData(&frame_data[0], w, h, 4);
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AVIDump::AddFrame(&frame_data[0], w, h);
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}
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bLastFrameDumped = true;
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}
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else
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{
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if (bLastFrameDumped && bAVIDumping)
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{
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std::vector<u8>().swap(frame_data);
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w = h = 0;
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AVIDump::Stop();
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames", 2000);
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}
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bLastFrameDumped = false;
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NOTICE_LOG(VIDEO, "Error reading framebuffer");
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}
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#endif
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}
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else
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{
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if (bLastFrameDumped && bAVIDumping)
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{
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std::vector<u8>().swap(frame_data);
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w = h = 0;
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AVIDump::Stop();
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames", 2000);
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}
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bLastFrameDumped = false;
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}
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#endif
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// Finish up the current frame, print some stats
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SetWindowSize(fbStride, fbHeight);
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