DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.

This commit is contained in:
Jules Blok
2014-12-22 02:47:31 +01:00
parent 7eb353b3bd
commit 3f763e6999
3 changed files with 2 additions and 11 deletions

View File

@ -388,8 +388,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
// TODO: Pass structs between shader stages even if geometry shaders
// are not supported, however that will break GL 3.0 and 3.1 support.
// TODO: Pass interface blocks between shader stages even if geometry shaders
// are not supported, however that will require at least OpenGL 3.2 support.
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
out.Write("uv%d.xyz = o.tex%d;\n", i, i);
out.Write("clipPos = o.clipPos;\n");