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DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
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@ -388,8 +388,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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{
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if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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// TODO: Pass structs between shader stages even if geometry shaders
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// are not supported, however that will break GL 3.0 and 3.1 support.
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// TODO: Pass interface blocks between shader stages even if geometry shaders
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// are not supported, however that will require at least OpenGL 3.2 support.
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for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
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out.Write("uv%d.xyz = o.tex%d;\n", i, i);
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out.Write("clipPos = o.clipPos;\n");
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