mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,11 +80,11 @@ bool Exists(const char *filename)
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// Returns true if filename is a directory
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bool IsDirectory(const char *filename)
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{
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struct stat file_info;
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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int result = stat(copy, &file_info);
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int result = stat64(copy, &file_info);
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free(copy);
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if (result < 0) {
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@ -30,7 +30,7 @@ SConfig::SConfig()
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{
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// Make sure we have log manager
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LoadSettings();
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//Mkae sure we load settings
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//Make sure we load settings
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LoadSettingsHLE();
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}
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@ -148,7 +148,7 @@ CPanel::CPanel(
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// Stop
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case WM_USER_STOP:
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main_frame->DoStop();
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return 0;
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break;
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case WM_USER_CREATE:
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// We don't have a local setting for bRenderToMain but we can detect it this way instead
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@ -157,7 +157,7 @@ CPanel::CPanel(
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main_frame->bRenderToMain = false;
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else
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main_frame->bRenderToMain = true;
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return 0;
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break;
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case WIIMOTE_DISCONNECT:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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@ -183,13 +183,13 @@ CPanel::CPanel(
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dlg->Destroy();
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}
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}
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return 0;
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}
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break;
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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return 0;
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}
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#endif
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@ -730,13 +730,17 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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// Toggle fullscreen
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if (event.GetKeyCode() == WXK_ESCAPE || (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT))
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if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
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{
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DoFullscreen(!IsFullScreen());
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// We do that to avoid the event to be double processed (which would cause the window to be stuck in fullscreen)
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event.StopPropagation();
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}
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else if(event.GetKeyCode() == WXK_ESCAPE)
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{
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main_frame->DoStop();
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}
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// event.Skip() allows the event to propagate to the gamelist for example
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else if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
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event.Skip();
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@ -927,7 +931,10 @@ void CFrame::DoFullscreen(bool bF)
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}
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#ifdef _WIN32
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else // Post the message to the separate rendering window which will then handle it.
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{
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
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BringWindowToTop((HWND)Core::GetWindowHandle());
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}
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#endif
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}
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