make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),

implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2010-02-08 09:57:52 +00:00
parent 3915f0fbca
commit 3f90bb215c
6 changed files with 46 additions and 60 deletions

View File

@ -23,7 +23,7 @@
#include <wx/dialog.h>
#include <wx/aboutdlg.h>
#include "../VideoConfig.h"
#include "VideoConfig.h"
#include "main.h"
#include "Win32.h"
@ -135,7 +135,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case WM_PAINT:
hdc = BeginPaint( hWnd, &ps );
EndPaint( hWnd, &ps );
return 0;
break;
case WM_SYSKEYDOWN:
switch( LOWORD( wParam ))
@ -145,31 +145,25 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
if (m_hParent == NULL && !g_Config.renderToMainframe)
{
ToggleFullscreen(hWnd);
return 0;
}
break;
case VK_F5: case VK_F6: case VK_F7: case VK_F8:
PostMessage(m_hMain, WM_SYSKEYDOWN, wParam, lParam);
return 0;
break;
}
break;
case WM_KEYDOWN:
switch( LOWORD( wParam ))
switch (LOWORD( wParam ))
{
case VK_ESCAPE:
if (g_Config.bFullscreen)
{
// Pressing Esc switch to Windowed in Fullscreen mode
// Pressing Esc switches to Windowed mode from Fullscreen mode
ToggleFullscreen(hWnd);
return 0;
}
else if (!g_Config.renderToMainframe)
{
// And stops the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
return 0;
}
// And stops the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
@ -214,8 +208,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
ExitProcess(0);
return 0;
}
break;
case WM_DESTROY:
//Shutdown();
@ -228,12 +222,13 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
break;
}
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
return DefWindowProc(hWnd, iMsg, wParam, lParam);
return 0;
}