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OGL: draw shadows within rasterfont itself
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@ -275,6 +275,7 @@ Renderer::~Renderer()
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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{
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D3D::font.DrawTextScaled((float)(left+1), (float)(top+1), 20.f, 0.0f, color & 0xFF000000, text);
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D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text);
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}
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