Merge pull request #13345 from Tilka/unswap_depth

Fix depth texture being incorrectly affected by swap table
This commit is contained in:
JosJuice
2025-03-15 14:30:19 +01:00
committed by GitHub
4 changed files with 19 additions and 11 deletions

View File

@ -1104,8 +1104,8 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
out.Write("\tint4 c0 = " I_COLORS "[1], c1 = " I_COLORS "[2], c2 = " I_COLORS
"[3], prev = " I_COLORS "[0];\n"
"\tint4 rastemp = int4(0, 0, 0, 0), textemp = int4(0, 0, 0, 0), konsttemp = int4(0, 0, "
"0, 0);\n"
"\tint4 rastemp = int4(0, 0, 0, 0), rawtextemp = int4(0, 0, 0, 0), "
"textemp = int4(0, 0, 0, 0), konsttemp = int4(0, 0, 0, 0);\n"
"\tint3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256);\n"
"\tint alphabump=0;\n"
"\tint3 tevcoord=int3(0, 0, 0);\n"
@ -1291,7 +1291,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
// use the texture input of the last texture stage (textemp), hopefully this has been read and
// is in correct format...
out.SetConstantsUsed(C_ZBIAS, C_ZBIAS + 1);
out.Write("\tzCoord = idot(" I_ZBIAS "[0].xyzw, textemp.xyzw) + " I_ZBIAS "[1].w {};\n",
out.Write("\tzCoord = idot(" I_ZBIAS "[0].xyzw, rawtextemp.xyzw) + " I_ZBIAS "[1].w {};\n",
(uid_data->ztex_op == ZTexOp::Add) ? "+ zCoord" : "");
out.Write("\tzCoord = zCoord & 0xFFFFFF;\n");
}
@ -1614,8 +1614,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
if (stage.tevorders_enable && uid_data->genMode_numtexgens > 0)
{
// Generate swizzle string to represent the texture color channel swapping
out.Write("\ttextemp = sampleTextureWrapper({}u, tevcoord.xy, layer).{}{}{}{};\n",
stage.tevorders_texmap, rgba_swizzle[stage.tex_swap_r],
out.Write("\trawtextemp = sampleTextureWrapper({}u, tevcoord.xy, layer);\n",
stage.tevorders_texmap);
out.Write("\ttextemp = rawtextemp.{}{}{}{};\n", rgba_swizzle[stage.tex_swap_r],
rgba_swizzle[stage.tex_swap_g], rgba_swizzle[stage.tex_swap_b],
rgba_swizzle[stage.tex_swap_a]);
}

View File

@ -724,6 +724,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
out.Write("struct State {{\n"
" int4 Reg[4];\n"
" int4 RawTexColor;\n"
" int4 TexColor;\n"
" int AlphaBump;\n"
"}};\n"
@ -1090,10 +1091,10 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" uint sampler_num = {};\n",
BitfieldExtract<&TwoTevStageOrders::texmap_even>("ss.order"));
out.Write("\n"
" int4 color = sampleTextureWrapper(sampler_num, tevcoord.xy, layer);\n"
" s.RawTexColor = sampleTextureWrapper(sampler_num, tevcoord.xy, layer);\n"
" uint swap = {};\n",
BitfieldExtract<&TevStageCombiner::AlphaCombiner::tswap>("ss.ac"));
out.Write(" s.TexColor = Swizzle(swap, color);\n");
out.Write(" s.TexColor = Swizzle(swap, s.RawTexColor);\n");
out.Write(" }} else {{\n"
" // Texture is disabled\n"
" s.TexColor = int4(255, 255, 255, 255);\n"
@ -1371,7 +1372,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" int ztex = int(" I_ZBIAS "[1].w); // fixed bias\n"
"\n"
" // Whatever texture was in our last stage, it's now our depth texture\n"
" ztex += idot(s.TexColor.xyzw, " I_ZBIAS "[0].xyzw);\n"
" ztex += idot(s.RawTexColor.xyzw, " I_ZBIAS "[0].xyzw);\n"
" ztex += (bpmem_ztex_op == 1u) ? zCoord : 0;\n"
" zCoord = ztex & 0xFFFFFF;\n"
" }}\n"