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DirectoryBlob: Write partition headers properly
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@ -146,7 +146,7 @@ private:
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const std::string& game_partition_root);
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void SetWiiRegionData(const std::string& game_partition_root);
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetTMDAndTicket(const std::string& partition_root, u64 partition_address);
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void SetPartitionHeader(const DirectoryBlobPartition& partition, u64 partition_address);
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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@ -160,7 +160,7 @@ private:
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std::vector<u8> m_disk_header_nonpartition;
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std::vector<u8> m_partition_table;
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std::vector<u8> m_wii_region_data;
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std::vector<std::vector<u8>> m_tmd_headers;
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std::vector<std::vector<u8>> m_partition_headers;
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u64 m_data_size;
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};
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