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Second and final pass of clearing out tabs.
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@ -211,7 +211,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players[socket] = player;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdateWiimoteMapping();
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}
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@ -486,7 +486,7 @@ void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_CHAT_MESSAGE;
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spac << (PlayerId)0; // server id always 0
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spac << (PlayerId)0; // server id always 0
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spac << msg;
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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