mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Second and final pass of clearing out tabs.
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@ -475,8 +475,8 @@ void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
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h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
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ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
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ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
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ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
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ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
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ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
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@ -574,7 +574,7 @@ void CFrame::BootGame(const std::string& filename)
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bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
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}
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else if (!StartUp.m_strDefaultGCM.empty()
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&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
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&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
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{
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bootfile = StartUp.m_strDefaultGCM;
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}
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@ -1185,7 +1185,7 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const pad_plugin = Pad::GetPlugin();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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if (g_controller_interface.IsInit()) // check if game is running
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{
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was_init = true;
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}
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@ -1203,7 +1203,7 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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if (!was_init) // if game isn't running
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if (!was_init) // if game isn't running
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{
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Pad::Shutdown();
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}
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@ -1213,7 +1213,7 @@ void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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if (g_controller_interface.IsInit()) // check if game is running
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{
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was_init = true;
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}
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@ -1231,7 +1231,7 @@ void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
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WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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if (!was_init) // if game isn't running
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if (!was_init) // if game isn't running
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{
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Wiimote::Shutdown();
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}
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