Second and final pass of clearing out tabs.

This commit is contained in:
Lioncash
2014-02-16 23:51:41 -05:00
parent a8ca2c6cc2
commit 3fd87a7636
242 changed files with 1706 additions and 1702 deletions

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@ -1571,9 +1571,9 @@ namespace GLExtensions
bool _isES;
u32 _GLVersion;
std::unordered_map<std::string, bool> m_extension_list;
// Private initialization functions
bool InitFunctionPointers();
bool InitFunctionPointers();
// Initializes the extension list the old way
void InitExtensionList21()
@ -1767,7 +1767,7 @@ namespace GLExtensions
// Grab a few functions for initial checking
// We need them to grab the extension list
// Also to check if there is an error grabbing the version
// If it fails then the user's drivers don't support GL 3.0
// If it fails then the user's drivers don't support GL 3.0
if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL)
return false;
if (GetFuncAddress("glGetString", (void**)&glGetString) == NULL)
@ -1781,7 +1781,7 @@ namespace GLExtensions
InitExtensionList();
return InitFunctionPointers();
}
}
// Private initialization functions
bool HasFeatures(const std::string& extensions)

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@ -924,15 +924,15 @@ void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRec
// and EFB pokes (which will change the color or depth of a pixel).
//
// The behavior of EFB peeks can only be modified by:
// - GX_PokeAlphaRead
// - GX_PokeAlphaRead
// The behavior of EFB pokes can be modified by:
// - GX_PokeAlphaMode (TODO)
// - GX_PokeAlphaUpdate (TODO)
// - GX_PokeBlendMode (TODO)
// - GX_PokeColorUpdate (TODO)
// - GX_PokeDither (TODO)
// - GX_PokeDstAlpha (TODO)
// - GX_PokeZMode (TODO)
// - GX_PokeAlphaMode (TODO)
// - GX_PokeAlphaUpdate (TODO)
// - GX_PokeBlendMode (TODO)
// - GX_PokeColorUpdate (TODO)
// - GX_PokeDither (TODO)
// - GX_PokeDstAlpha (TODO)
// - GX_PokeZMode (TODO)
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH

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@ -26,8 +26,8 @@ namespace TextureConverter
using OGL::TextureCache;
static GLuint s_texConvFrameBuffer[2] = {0,0};
static GLuint s_srcTexture = 0; // for decoding from RAM
static GLuint s_dstTexture = 0; // for encoding to RAM
static GLuint s_srcTexture = 0; // for decoding from RAM
static GLuint s_dstTexture = 0; // for encoding to RAM
const int renderBufferWidth = 1024;
const int renderBufferHeight = 1024;