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Second and final pass of clearing out tabs.
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@ -26,8 +26,8 @@ namespace TextureConverter
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using OGL::TextureCache;
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static GLuint s_texConvFrameBuffer[2] = {0,0};
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static GLuint s_srcTexture = 0; // for decoding from RAM
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static GLuint s_dstTexture = 0; // for encoding to RAM
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static GLuint s_srcTexture = 0; // for decoding from RAM
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static GLuint s_dstTexture = 0; // for encoding to RAM
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const int renderBufferWidth = 1024;
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const int renderBufferHeight = 1024;
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