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Second and final pass of clearing out tabs.
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@ -378,7 +378,7 @@ void VertexShaderManager::SetConstants()
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if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
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{
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ViewportCorrectionMatrix(s_viewportCorrection);
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bProjectionChanged = true;
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bProjectionChanged = true;
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}
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}
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