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Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -87,7 +87,6 @@ bool OpenGL_Create(void *&);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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bool OpenGL_MakeCurrent();
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bool OpenGL_ReleaseContext();
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void OpenGL_SwapBuffers();
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// Get status
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