more fixes to zcomplock and opengl implementation

This commit is contained in:
rodolfoosvaldobogado
2012-03-29 18:26:58 -03:00
parent 6ee6d0088a
commit 402006a83a
10 changed files with 86 additions and 42 deletions

View File

@ -224,17 +224,26 @@ void VertexManager::vFlush()
ps = PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS,g_nativeVertexFmt->m_components);
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
glDisable(GL_BLEND);
g_renderer->ApplyState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->ApplyState(RSM_Multipass);
Draw();
// restore color mask
g_renderer->SetColorMask();
g_renderer->RestoreState(RSM_UseDstAlpha);
if (bpmem.zmode.updateenable)
g_renderer->RestoreState(RSM_Multipass);
}
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc;
if (UseZcomploc)
{
FRAGMENTSHADER* ps = PixelShaderCache::SetShader(DSTALPHA_ZCOMPLOC,g_nativeVertexFmt->m_components);
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid);
g_renderer->ApplyState(RSM_Zcomploc);
Draw();
g_renderer->RestoreState(RSM_Zcomploc);
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);