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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
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@ -41,8 +41,8 @@ public:
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offset = 0;
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context->Map(buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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for(std::list<bool*>::iterator it = observers.begin(); it != observers.end(); ++it)
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**it = true;
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for(bool* observer : observers)
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*observer = true;
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}
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else
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{
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@ -149,9 +149,9 @@ void LineGeometryShader::Shutdown()
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{
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m_ready = false;
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for (ComboMap::iterator it = m_shaders.begin(); it != m_shaders.end(); ++it)
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for (auto& it : m_shaders)
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{
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SAFE_RELEASE(it->second);
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SAFE_RELEASE(it.second);
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}
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m_shaders.clear();
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@ -1012,10 +1012,9 @@ void PSTextureEncoder::Shutdown()
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SAFE_RELEASE(m_classLinkage);
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SAFE_RELEASE(m_dynamicShader);
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for (ComboMap::iterator it = m_staticShaders.begin();
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it != m_staticShaders.end(); ++it)
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for (auto& it : m_staticShaders)
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{
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SAFE_RELEASE(it->second);
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SAFE_RELEASE(it.second);
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}
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m_staticShaders.clear();
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@ -410,8 +410,8 @@ void PixelShaderCache::Init()
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// ONLY to be used during shutdown.
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void PixelShaderCache::Clear()
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{
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for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
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iter->second.Destroy();
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for (auto& iter : PixelShaders)
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iter.second.Destroy();
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PixelShaders.clear();
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pixel_uid_checker.Invalidate();
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@ -143,9 +143,9 @@ void PointGeometryShader::Shutdown()
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{
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m_ready = false;
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for (ComboMap::iterator it = m_shaders.begin(); it != m_shaders.end(); ++it)
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for (auto& it : m_shaders)
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{
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SAFE_RELEASE(it->second);
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SAFE_RELEASE(it.second);
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}
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m_shaders.clear();
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@ -157,8 +157,8 @@ void VertexShaderCache::Init()
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void VertexShaderCache::Clear()
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{
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for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
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iter->second.Destroy();
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for (auto& iter : vshaders)
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iter.second.Destroy();
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vshaders.clear();
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vertex_uid_checker.Invalidate();
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